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【计算机类】高影响力期刊专刊信息6条

Call4Papers  · 公众号  · 科研  · 2017-09-20 08:41

正文

软件工程

Software: Practice and Experience

Special Issue on On Integration of Cloud, IoT and Big Data Analytics


全文截稿: 2017-12-30
影响因子: 1.609
CCF分类: B类
网址: http://onlinelibrary.wiley.com/journal/10.1002/(ISSN)1097-024X/

The modern computing edge has envisaged many technological advances which have impacted the livelihood of human being to society at large. Cloud Computing, Internet-of-Things (IoT) and Big Data Analytics are three major innovative paradigms which have changed the way computing is transforming the organizations. Most of the industry sectors are driven by information technology (IT) and all these sectors whether it is government or manufacturing enterprises, health-care or start-ups, each one of them are finding and visualizing unprecedented opportunities and growth in systems driven by these three technologies. At the level of implementation and deployment, these technologies help in preparing a practical “Software System” where the functional aspects are implemented in real software and demonstrated practically. Often, these systems are applied in public sectors such as utility, facility management, smart city projects including transport, health care and power and water distributions. On the other hand, numerous systems are also envisaged along the lines of social networks driven systems, smart homes, smart buildings, smart vehicles, smart industries where cyber physical systems are automated and managed on the basis of these three important technologies.

We invite high quality papers either on the use of Cloud, IoT and Big Data Analytics for solving real world or practical problems or the application and assessment of Cloud, IoT and Big Data Analytics for solving well-known societal problems and issues. We focus on submissions that stress software practice studies, and submissions that share a variety of software system development experiences in different domains.

Topics of interest include but are not limited to:
- Cloud and IoT Systems/platforms for Big Data and Data analytics such as smart cities, e-commerce and cyber physical systems leading to real
innovation.
- Systems using Data Classification on IoT environments and mining for next generation IoT networking
- Practical Software System study and evolution using Cloud Computing, IoT and Big Data Analytics
- Software systems implemented for environmental and cyber physical systems sensing and computing, health care, mobile and personalized data-centered services, social networks analytics etc.
- Real-time intelligence and control techniques
- IoT architecture, tools and applications for Big Data analytics
- Scientific Computing, Data Management and Analytics in Cloud
- Software Systems for Enterprise, Government and Society, Cloud-assisted, IoT-based Cyber-Physical Systems, Resilient Infrastructures
- Automatic Business Process and Workflow Management in Clouds
- Research and Project Experience in Biomedical, Energy and Environment Control, Service Systems in Tourism, Transportation and Urban Planning, Vertical Markets – Telecom, Sensors, Social Networking, Smart Cities, Food and Agriculture.
- Case Studies of Cloud, IoT and Big Data usage and value formation




计算机综合与前沿

Computers in Human Behavior

Call for Contributing to a Special Issue in Computers in Human Behavior


全文截稿: 2017-12-31
影响因子: 3.435
网址: www.journals.elsevier.com/computers-in-human-behavior

Nowadays, students need to acquire skills and digital competences in accordance with 21st century needs. The ability to express ideas in a computationally meaningful way is gradually becoming one of the most essential skills for succeeding in the 21st century. Accordingly, computational thinking (CT) is considered as important as the skills of reading, writing, and arithmetic. In light of this growing recognition, ACM, Code.org, Computer Science Teachers Association, Cyber Innovation Center, and National Math and Science Initiative have developed conceptual guidelines for CT education. Research developments over the last few years have proposed new pedagogies, guidelines and resources for the development of computational thinking skills. Intuitive and student-friendly computer programming environments like Alice, Scratch, BlueJay, Greenfoot, Kodu, and educational robotics, as well as new standards and guidelines from CSTA/ACM and ISTE have been widely applied. However, despite the apparent growing body of research in the area, there is limited evidence to support the design of appropriate learning experiences to allow students to adequately develop computational thinking competences.

This special issue intends to attract contributions related to innovations and technologies to support the development of CT. Research areas of particular interest include, but are not limited to:

- Psychological factors affecting the development of CT

- Adaptation and personalization in CT learning environments

- Intelligent support systems for CT

- Design of learning environments fostering CT

- Learning analytics in CT

- Informal learning experiences promoting CT

- Empirical evidence from case studies and evaluation studies ranging from K-12, to tertiary, to lifelong CT education

- Project-based learning/capstone projects in CT education

- Gender equity in CT education

- Experience with innovative pedagogies in learning or/and teaching CT

- Cognitive and metacognitive support in developing CT skills




计算机体系结构,并行与分布式计算

Future Generation Computer Systems

Special Issue on Accountability and Privacy Issues in Blockchain and Cryptocurrency


全文截稿: 2017-12-31
影响因子: 3.997
CCF分类: C类
中科院JCR分区:
  • 大类 : 工程技术 - 2区
  • 小类 : 计算机:理论方法 - 2区
网址: http://www.journals.elsevier.com/future-generation-computer-systems/

Cryptocurrency is a digital version of currency that uses cryptographic technologies to guarantee the security of transactions. In recent years, cryptocurrencies such as Bitcoin and Ether are increasingly popular, including among cybercriminals (e.g. in ransomware cases). Blockchain underpins many of the existing cryptocurrencies, and plays an extremely important role due to its many desirable properties (e.g. transaction distribution and decentralized consensus). Applications of blockchain include identity management, smart contract, e-health, and many others are emerging. Currently, the daily cryptocurrency trading volume reportedly exceeds USD 1 billion.

Similar to other technologies, ensuring privacy and accountability is important. For example, how to balance privacy, accountability, and security in blockchain and cryptocurrency is a challenging problem, and one that we focus on in this special issue.

This special issue aims to publish state-of-the-art research advances in accountability, security and privacy topics relating to blockchain and cryptocurrency, with emphasis on the following aspects:

- Accountability in Blockchain and Cryptocurrency

- Anonymity in Blockchain and Cryptocurrency

- Application of Blockchain

- Auditing in Blockchain and Cryptocurrency

- Blockchain Application

- Bitcoin & Altcoins

- Distributed Ledger Technology

- Integrity in Blockchain and Cryptocurrency

- Proof-of-Work

- Proof-of-State

- Privacy-Preserving Authentication

- Smart Contract

- Scalability of Blockchain and Cryptocurrency

- Legal and Regulation Issues in Blockchain and Cryptocurrency




计算机体系结构,并行与分布式计算

Future Generation Computer Systems

Special Issue on Edge of the Cloud


全文截稿: 2017-12-31
影响因子: 3.997
CCF分类: C类
中科院JCR分区:
  • 大类 : 工程技术 - 2区
  • 小类 : 计算机:理论方法 - 2区
网址: http://www.journals.elsevier.com/future-generation-computer-systems/

This special issue aims to draw together a number of papers which address challenges in the area of Edge or Fog computing. The inter-networking of physical devices, vehicles and buildings has led to the Internet of Things (IoT). But such cyber-physical systems need to respond in real-time and traditional Cloud computing does not support systems with such time dependency well. Time-sensitive applications are therefore moving from the centre to the edge of the cloud to avoid latency in communication. But when should a service sit on the edge of the cloud and when in the centre? How can applications be partitioned such that a time-critical part can be at the edge and time independent part in the Cloud? The decision might depend on the particular use at a particular time creating the desirability of migration and leading to a Fog of Things. Artificial intelligence or data-driven methods can be used to ascertain whether a service should sit on the edge or in the centre of the cloud and indeed whether, when and how migration should take place. Platforms and systems need to be developed to support such dynamics.

This special issue calls for papers from researchers working making inroads in this fascinating area so that we can gather together a state-of-the-art account. Research or review papers are sought. The following themes are of particular interest:

- Implementing time-critical applications in a Cloud environment

- Models of implementation for cyber-physical systems

- Conditions and systems that support dynamic migration of applications

- Trade-off between performance and energy efficiency among cloud and fog computing in complex and large applications

- New network systems or architectures for dynamic environments in fog and cloud computing

- New economic models for the configuration of cloud and fog environments

- New standards for heterogeneous communication and network

- New task and storage allocation models for cloud and fog computing

- Interesting application stories and lessons

- Service models for composing or integrating heterogeneous resources in cloud and fog

- Security models for fog computing and the Internet of Things




软件工程

IET Software

Gamification and Persuasive Games for Software Engineering


全文截稿: 2018-03-27
影响因子: 0.733
CCF分类: B类
中科院JCR分区:
  • 大类 : 工程技术 - 4区
  • 小类 : 计算机:软件工程 - 4区
网址: http://digital-library.theiet.org/content/journals/iet-sen

Persuasive games promise to deliver educational, political and sometimes advertising content alongside pure entertainment. They are considered as social and interactive systems in which we can make implicit and explicit arguments to the participants. To foster communication and collaboration in software development, games can be used to conduct a systemic form of persuasion especially in non-gaming context. Consequently, the use of game elements in business practices becomes a trendy subject for improving the business processes also known as Gamification, which is frequently used to align individuals’ motivations with business context. This journal Special Issue intends to include original, pertinent and relevant contributions to cover diverse topics to outline the implications of games and gamification in all stages of the software development, and the use of game elements in software process improvement and in best practices. The application or investigation of game elements in software process improvement about productivity enhancement, motivation, training, innovation, and customer engagement are also welcome.

Topics of interest:
• Gamification in software development
• Gamification for improving innovation management
• Motivational factors and customer engagement in the field of SPI
• Gamified crowdsourcing for the activities for software testing and data collection
• Gamification design for software development research
• Virtual reality and simulations for activities of software development
• Gamification in software process improvement
• Non-digital games for improving the social aspects of software development
• The future benefits of Gamification to teach software engineering and industry standards.




计算机综合与前沿

Computers in Human Behavior

Emerging Technologies for Artifact Construction in Learning


全文截稿: 2018-04-30
影响因子: 3.435
网址: www.journals.elsevier.com/computers-in-human-behavior

The Innovating Pedagogy 2016 report claims that we are at the beginning of a learning revolution (i.e., a new era that builds and extends the impact of technology in learning in new and unanticipated ways). The goal of this special issue is to bring together different facets of emerging technologies and ground their use under the theoretical framework of constructionism. This special issue aims to include not only innovation on the use of different features of emerging technologies, but also on practices and strategies employed by practitioners and instructional designers as well as their impact on human behavior. This special issue is not constrained in the discipline of Technology-Enhanced Learning. Research on interface design, security concerns arising from the use of emerging technologies are also welcome.

Many recent well-known successful educational activities around the world rely on emerging technologies such as social media, virtual and augmented reality, embodied technologies and mobile applications and their impact on human behavior. This special issue echoes the growing research trend towards innovations in the use of emerging technologies and makes an effort to delineate how constructionism and social constructionism ground their use. Constructionism was chosen as a theory of learning, teaching, and design that aligns well with the demands and expectations of computational culture, and emphasizes building, creating and making of shared and meaningful artifacts as a means for gaining knowledge (Papert, 1980; 1993).

This special issue will welcome contributions on the following, though not exhaustive, list of topics:

- How can emerging technologies embody constructionist/social constructionist elements and transform educational activities?

- How can different features of emerging technologies support the construction of an artifact that can be meaningful to its constructors?

- How do learners engage in meaningful artifact construction within different emerging technologies?

- What behavioral patterns do learners display in a constructionist/social constructionist environment?



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