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Android Handler 消息机制(解惑篇)上

安卓开发精选  · 公众号  · android  · 2016-10-12 09:59

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来源:伯乐在线专栏作者 - PleaseCallMeCoder

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Android中的消息处理机制概述


大家对于Android中的消息处理机制的用法一定都比较熟悉,至于工作原理估计不少人有研究。就像我们自己写的类我们用起来比较熟悉一样,如果我们熟悉了消息处理机制的具体实现,那么我们用起来肯定也会事半功倍。


博主之前只是稍有涉猎,对其中一些地方也还心存疑虑,比如既然Looper.loop()里是一个死循环,那它会不会很消耗CPU呢?死循环阻塞了线程,那我们其他的事务是如何被处理的呢?Android的UI线程是在哪里被初始化的呢?等等。索性今天就把他们放到一起,说道说道。


Android中线程的分类


  • 带有消息队列,用来执行循环性任务(例如主线程、android.os.HandlerThread)

            有消息时就处理

            没有消息时就睡眠

  • 没有消息队列,用来执行一次性任务(例如java.lang.Thread)

            任务一旦执行完成便退出


带有消息队列线程概述


四要素


  • Message(消息)

  • MessageQueue(消息队列)

  • Looper(消息循环)

  • Handler(消息发送和处理)


四要素的交互过程



具体工作过程


  • 消息队列的创建

  • 消息循环

  • 消息的发送最基本的两个API

    • 带一个Runnable参数,会被转换为一个Message参数

    • 带一个Message参数,用来描述消息的内容

    • Handler.sendMessage

    • Handler.post

  • 消息的处理


基于消息的异步任务接口


  • android.os.HandlerThread

    • 适合用来处于不需要更新UI的后台任务

  • android.os.AyncTask

    • 适合用来处于需要更新UI的后台任务


带有消息队列线程的具体实现


ThreadLocal


ThreadLocal并不是一个Thread,而是Thread的局部变量。当使用ThreadLocal维护变量时,ThreadLocal为每个使用该变量的线程提供独立的变量副本,所以每一个线程都可以独立地改变自己的副本,而不会影响其它线程所对应的副本。


从线程的角度看,目标变量就象是线程的本地变量,这也是类名中“Local”所要表达的意思。


Looper


用于在指定线程中运行一个消息循环,一旦有新任务则执行,执行完继续等待下一个任务,即变成Looper线程。Looper类的注释里有这样一个例子:


class LooperThread extends Thread {

 

    public Handler mHandler;

 

    public void run() {

 

        //将当前线程初始化为Looper线程

        Looper.prepare();

 

        // ...其他处理,如实例化handler

        mHandler = new Handler() {

            public void handleMessage(Message msg) {

                // process incoming messages here

            }

        };

 

        // 开始循环处理消息队列

        Looper.loop();

    }

}


其实核心代码就两行,我们先来看下Looper.prepare()方法的具体实现


public final class Looper {

 

    private static final String TAG = "Looper";

 

    // sThreadLocal.get() will return null unless you've called prepare().

    static final ThreadLocalLooper> sThreadLocal = new ThreadLocalLooper>();

    private static Looper sMainLooper;  // guarded by Looper.class

 

    //Looper内的消息队列

    final MessageQueue mQueue;

    // 当前线程

    final Thread mThread;

 

    private Printer mLogging;

 

    private Looper(boolean quitAllowed) {

        mQueue = new MessageQueue(quitAllowed);

        mThread = Thread.currentThread();

    }

 

     /** Initialize the current thread as a looper.

      * This gives you a chance to create handlers that then reference

      * this looper, before actually starting the loop. Be sure to call

      * {@link #loop()} after calling this method, and end it by calling

      * {@link #quit()}.

      */

    public static void prepare() {

        prepare(true);

    }

 

    private static void prepare(boolean quitAllowed) {

        //试图在有Looper的线程中再次创建Looper将抛出异常

        if (sThreadLocal.get() != null) {

            throw new RuntimeException("Only one Looper may be created per thread");

        }

        sThreadLocal.set(new Looper(quitAllowed));

    }

 

    /**

     * Initialize the current thread as a looper, marking it as an

     * application's main looper. The main looper for your application

     * is created by the Android environment, so you should never need

     * to call this function yourself.  See also: {@link #prepare()}

     */

    public static void prepareMainLooper() {

        prepare(false);

        synchronized (Looper.class) {

            if (sMainLooper != null) {

                throw new IllegalStateException("The main Looper has already been prepared.");

            }

            sMainLooper = myLooper();

        }

    }

 

    //~省略部分无关代码~

}


从中我们可以看到以下几点:


  • prepare()其核心就是将looper对象定义为ThreadLocal

  • 一个Thread只能有一个Looper对象

  • prepare()方法会调用Looper的构造方法,初始化一个消息队列,并且指定当前线程

  • 在调用Looper.loop()方法之前,确保已经调用了prepare(boolean quitAllowed)方法,并且我们可以调用quite方法结束循环


说到初始化MessageQueue,我们来看下它是干什么的


/**

* Low-level class holding the list of messages to be dispatched by a

* {@link Looper}. Messages are not added directly to a MessageQueue,

* but rather through {@link Handler} objects associated with the Looper.

*

*


You can retrieve the MessageQueue for the current thread with

* {@link Looper#myQueue() Looper.myQueue()}.

*/


它是一个低等级的持有Messages集合的类,被Looper分发。Messages并不是直接加到MessageQueue的,而是通过Handler对象和Looper关联到一起。我们可以通过Looper.myQueue()方法来检索当前线程的MessageQueue。


接下来再看看Looper.loop()


/**

* Run the message queue in this thread. Be sure to call

* {@link #quit()} to end the loop.

*/

public static void loop() {

    //得到当前线程Looper

    final Looper me = myLooper();

    if (me == null) {

        throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");

    }

    //得到当前looper的MessageQueue

    final MessageQueue queue = me.mQueue;

 

    // Make sure the identity of this thread is that of the local process,

    // and keep track of what that identity token actually is.

    Binder.clearCallingIdentity();

    final long ident = Binder.clearCallingIdentity();

 

    //开始循环

    for (;;) {

        Message msg = queue.next(); // might block

        if (msg == null) {

            // No message indicates that the message queue is quitting.

            //没有消息表示消息队列正在退出

            return;

        }

 

        // This must be in a local variable, in case a UI event sets the logger

        Printer logging = me.mLogging;

        if (logging != null) {

            logging.println(">>>>> Dispatching to " + msg.target + " " +

                    msg.callback + ": " + msg.what);

        }

 

        //将真正的处理工作交给message的target,即handler

        msg.target.dispatchMessage(msg);

 

if (logging != null) {

logging.println(" + msg.target + " " + msg.callback);

}

 

// Make sure that during the course of dispatching the

// identity of the thread wasn't corrupted.

final long newIdent = Binder.clearCallingIdentity();

if (ident != newIdent) {

Log.wtf(TAG, "Thread identity changed from 0x"

+ Long.toHexString(ident) + " to 0x"

+ Long.toHexString(newIdent) + " while dispatching to "

+ msg.target.getClass().getName() + " "

+ msg.callback + " what=" + msg.what);

}

 

//回收消息资源

msg.recycleUnchecked();

}

}


通过这段代码可知,调用loop方法后,Looper线程就开始真正工作了,它不断从自己的MessageQueue中取出队头的消息(或者说是任务)执行。


除了prepare()和loop()方法,Looper类还有一些比较有用的方法,比如


  • Looper.myLooper()得到当前线程looper对象

  • getThread()得到looper对象所属线程

  • quit()方法结束looper循环这里需要注意的一点是,quit()方法其实调用的是MessageWueue的quite(boolean safe)方法。


void quit(boolean safe) {

    if (!mQuitAllowed) {

        throw new IllegalStateException("Main thread not allowed to quit.");

    }

 

    synchronized (this) {

        if (mQuitting) {

            return;

        }

        mQuitting = true;

 

        if (safe) {

            removeAllFutureMessagesLocked();

        } else {

            removeAllMessagesLocked();

        }

 

        // We can assume mPtr != 0 because mQuitting was previously false.

        nativeWake(mPtr);

    }

}


我们看到其实主线程是不能调用这个方法退出消息队列的。至于mQuitAllowed参数是在Looper初始化的时候初始化的,主线程初始化调用的是Looper.prepareMainLooper()方法,这个方法把参数设置为false。


Message


在整个消息处理机制中,message又叫task,封装了任务携带的信息和处理该任务的handler。我们看下这个类的注释


/**

*

* Defines a message containing a description and arbitrary data object that can be

* sent to a {@link Handler}. This object contains two extra int fields and an

* extra object field that allow you to not do allocations in many cases.

*

*


While the constructor of Message is public, the best way to get

* one of these is to call {@link #obtain Message.obtain()} or one of the

* {@link Handler#obtainMessage Handler.obtainMessage()} methods, which will pull

* them from a pool of recycled objects.


*/


这个类定义了一个包含描述和一个任意类型对象的对象,它可以被发送给Handler。


从注释里我们还可以了解到以下几点:


  • 尽管Message有public的默认构造方法,但是你应该通过Message.obtain()来从消息池中获得空消息对象,以节省资源。

  • 如果你的message只需要携带简单的int信息,请优先使用Message.arg1和Message.arg2来传递信息,这比用Bundle更省内存

  • 用message.what来标识信息,以便用不同方式处理message。


Handler


从MessageQueue的注释中,我们知道添加消息到消息队列是通过Handler来操作的。我们通过源码来看下具体是怎么实现的


/**

* A Handler allows you to send and process {@link Message} and Runnable

* objects associated with a thread’s {@link MessageQueue}. Each Handler

* instance is associated with a single thread and that thread’s message

* queue. When you create a new Handler, it is bound to the thread /

* message queue of the thread that is creating it – from that point on,

* it will deliver messages and runnables to that message queue and execute

* them as they come out of the message queue.

*

*


There are two main uses for a Handler: (1) to schedule messages and

* runnables to be executed as some point in the future; and (2) to enqueue

* an action to be performed on a different thread than your own.

*

*/


注释比较简单,这里就不过多翻译了,主要内容是:每一个Handler实例关联了一个单一的ghread和这个thread的messagequeue,当Handler的实例被创建的时候它就被绑定到了创建它的thread。它用来调度message和runnables在未来某个时间点的执行,还可以排列其他线程里执行的操作。


public class Handler {

 

    //~省略部分无关代码~

 

    final MessageQueue mQueue;

    final Looper mLooper;

 

    public Handler() {

        this(null, false);

    }

 

    public Handler(Looper looper) {

        this(looper, null, false);

    }

 

    public Handler(boolean async) {

        this(null, async);

    }

 

    public Handler(Callback callback, boolean async) {

        if (FIND_POTENTIAL_LEAKS) {

            final Class? extends Handler> klass = getClass();

            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&

                    (klass.getModifiers() & Modifier.STATIC) == 0) {

                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +

                    klass.getCanonicalName());

            }

        }

 

        mLooper = Looper.myLooper();

        if (mLooper == null) {

            throw new RuntimeException(

                "Can't create handler inside thread that has not called Looper.prepare()");

        }

        mQueue = mLooper.mQueue;

        mCallback = callback;

        mAsynchronous = async;

    }

 

    public Handler(Looper looper, Callback callback, boolean async) {

        mLooper = looper;

        mQueue = looper.mQueue;

        mCallback = callback;

        mAsynchronous = async;

    }

 

    //~省略部分无关代码~

}


先看构造方法,其实里边的重点是初始化了两个变量,把关联looper的MessageQueue作为自己的MessageQueue,因此它的消息将发送到关联looper的MessageQueue上。


有了handler之后,我们就可以使用Handler提供的post和send系列方法向MessageQueue上发送消息了。其实post发出的Runnable对象最后都被封装成message对象


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PleaseCallMeCoder:我是 PleaseCallMeCoder,一个小小的90后程序员。热衷于移动开发,喜欢研究新技术,奔跑在成为大神的路上。

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