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推广 |【INNER/因而教育】悬崖公寓 Part 3

archrace  · 公众号  · 建筑设计  · 2017-05-03 09:53

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关于INNER/因而教育

INNER/因而教育,是一家由国内外建筑及艺术类专家成立的技术教育交流机构。INNER/因而教育力邀欧美建筑及艺术教育专家线上讲学交流,推动中外建筑及艺术产业的学术,逐渐成为国际建筑及艺术教育交流的主要平台。

INNER/因而教育涉及建筑设计、艺术设计、VI/平面设计和景观规划设计等领域,INNER/因而教育采用与国际接轨的当代建筑与艺术教育模式,引进美国、英国、法国、德国、意大利等国家建筑及艺术院校的国际专业课程,由国际知名建筑及艺术大师和全海归专业教师团队,采用导师制小班制、一对一等教学形式,培养出符合欧美名牌建筑及艺术院校的专业人才,助国内学生通向国际建筑及艺术殿堂。


The cliff retreat has been a fun project to design and I find myself constantly jumping back and forth between the macro and micro scales of the design. For the micro scale, the lack of detail in the model can make it difficult to visualize some of the design ideas. Therefore, I looked to Photoshop to quickly add some missing information and to help me study these different moments by exploring  textures, scale and light. Below is a quick break down of one of the images.


 悬崖公寓是个很有意思的项目,A神的意识不断在宏观和微观尺度间来回跳动。微观角度来说,模型中缺乏细节会让设计思路阻塞。所以A神通过探索材质、尺度和光线来研究不同的情景,通过Ps来给图面添加缺失的信息。



View of Sketchup Model

V-Ray Base Rendering

V-Ray Material ID Channel

 

The 3D model is still lacking materials and detail,so I had to do my due diligence to find good textures to overlay on top of theclay model. The geometry itself is simple in many of the views, so the Photoshop post processing took little time compared to other images. I probably averaged two hours of post processing per image. The secret was having a good Material ID channel to help me make selections. Material ID is something that I haven’t talked about much on this site, but is crucial for fast and clean Photoshop post processing. I will follow up this post with a part 2 tutorial describing how I create and integrate the Material ID channel into my workflow.


3D模型缺乏材料和细节,所以必须找到好的材质附加到模型上面。模型本身产生的视图是很简单的,所以就必须在Ps上面下功夫。上面几张图像在PsA神平均每张处理2小时左右,而他P图的基础秘诀就是ID材质通道,这个对于PS后期处理至关重要。


I grouped the layers in Photoshop by texture and then masked off the groups instead of each individual texture. This made for clean photoshop files and will allow for simple edits if the design changes later.This concept will also be covered more in depth in part 2 of this post.


A选择在PS中对图层进行分组,而不是选择将每个单独材质散乱放置,这样更容易编辑,并且保证PS文件在编辑完成以后更容易规整。


For the final image, I converted to black and white to downplay the strong green vegetation and shift focus back tothe textures and light. There was a little more to the black andwhite conversion than just desaturating the image. I increased the contrast byduplicating the image and setting the layer blend mode to “Overlay”. I also ransome Topaz filters to sharpen the image and enhance the details.


最终图像A神选取黑白为主色调来代替绿色植被的强烈对比,让观众将焦点转移回材质的纹理和光线的明暗。而且黑白对比转换相对更容易将图像提纯。同时A神将图层复制并且覆盖来增加对比度,并运用Topaz过滤器锐化图像,增强细节。



原文地址:https://visualizingarchitecture.com/cliff-retreat-moments-part-1/

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