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Adobe官宣2020年正式停止支持Flash

COCOS  · 公众号  ·  · 2017-07-27 00:00

正文

英文链接:

https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html?from=timeline&isappinstalled=0



Adobe has long played a leadership role in advancing interactivity and creative content – from video, to games and more – on the web. Where we’ve seen a need to push content and interactivity forward, we’ve innovated to meet those needs. Where a format didn’t exist, we invented one – such as with Flash and Shockwave. And over time, as the web evolved, these new formats were adopted by the community, in some cases formed the basis for open standards, and became an essential part of the web.


Adobe长期以来一直在推动交互性和创造性内容方面发挥着领导作用——从视频到游戏,到网络上的更多内容。在我们看到需要将内容和交互性向前推进时,我们已经进行了创新,以满足这些需求。当一种格式不存在的时候,我们发明了另外一种——比 Flash和Shockwave 。随着时间推移,随着web发展,这些新的格式被社区采用,在某些情况下形成了开放标准的基础,并且成为了web的一个重要部分。


But as open standards like HTML5, WebGL and WebAssembly have matured over the past several years, most now provide many of the capabilities and functionalities that plugins pioneered and have become a viable alternative for content on the web. Over time, we’ve seen helper apps evolve to become plugins, and more recently, have seen many of these plugin capabilities get incorporated into open web standards. Today, most browser vendors are integrating capabilities once provided by plugins directly into browsers and deprecating plugins.


但是,随着HTML5、WebGL和webassmbly等开放标准在过去几年逐渐成熟,大多数现在都提供了许多插件和功能,并且已经成为web内容的可替代品。随着时间推移,我们看到帮助应用程序演变成插件,而最近,我们看到许多插件的功能被整合到开放的web标准中。现在,大多数浏览器厂商都在集成部分功能,这些功能是由插件直接提供给浏览器和弃用的插件。


Given this progress, and in collaboration with several of our technology partners – including Apple, Facebook, Google, Microsoft and Mozilla – Adobe is planning to end-of-life Flash. Specifically, we will stop updating and distributing the Flash Player at the end of 2020 and encourage content creators to migrate any existing Flash content to these new open formats.


鉴于这一发展,并与我们的几个技术合作伙伴(包括苹果,Facebook,谷歌,微软和Mozilla)合作,Adobe正计划结束Flash。具体来说,我们将在2020年底停止更新和分发Flash Player,并鼓励内容创作者将现有的Flash内容迁移到这些新的开放格式。


Several industries and businesses have been built around Flash technology – including gaming, education and video – and we remain committed to supporting Flash through 2020, as customers and partners put their migration plans into place. Adobe will continue to support Flash on a number of major OSs and browsers that currently support Flash content through the planned EOL. This will include issuing regular security patches, maintaining OS and browser compatibility and adding features and capabilities as needed. We remain fully committed to working with partners, including Apple, Facebook, Google, Microsoftand Mozilla to maintain the security and compatibility of Flash content. [To see each partner’s announcement on this news, click on the links inside each partner name.] In addition, we plan to move more aggressively to EOL Flash in certain geographies where unlicensed and outdated versions of Flash Player are being distributed.


Flash技术(包括游戏,教育和视频)已经建立了许多行业和企业。随着客户和合作伙伴将他们的迁移计划落实到位,我们会在2020年前继续支持Flash。Adobe将继续在许多主要的操作系统和浏览器上支持Flash,这包括定期发布安全补丁,维护操作系统和浏览器兼容性,并根据需要添加特性和功能。我们将继续致力于与合作伙伴合作,包括苹果、Facebook、谷歌、微软和Mozilla,以保持Flash内容的安全性和兼容性。此外,我们还计划在某些地区,尤其没有授权和过时的Flash播放器发布的地区,更积极地加快行动。







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