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推广 |【INNER/因而教育】悬崖公寓(景观调研分析)

archrace  · 公众号  · 建筑设计  · 2017-04-27 13:36

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关于INNER/因而教育

INNER/因而教育,是一家由国内外建筑及艺术类专家成立的技术教育交流机构。INNER/因而教育力邀欧美建筑及艺术教育专家线上讲学交流,推动中外建筑及艺术产业的学术,逐渐成为国际建筑及艺术教育交流的主要平台。

INNER/因而教育涉及建筑设计、艺术设计、VI/平面设计和景观规划设计等领域,INNER/因而教育采用与国际接轨的当代建筑与艺术教育模式,引进美国、英国、法国、德国、意大利等国家建筑及艺术院校的国际专业课程,由国际知名建筑及艺术大师和全海归专业教师团队,采用导师制小班制、一对一等教学形式,培养出符合欧美名牌建筑及艺术院校的专业人才,助国内学生通向国际建筑及艺术殿堂。


A big part of this design is how the landscape slips under and around the structure. As a way for me to understand there lationship between the landscape and architecture, I put together a few diagrams. The success of this image relies heavily on the textures. The vegetation is the focus with the architecture playing a subsidiary role, hence why the grasses are so saturated and the architecture transparent.Below, I put together a quick breakdown of how the images were created.


这个设计的很大一部分重点在于如何将环境与结构周边无缝隙连接,作为了解景观与建筑之间关系的一种方式,A神将几张图放在一起比较,这种方式的亮点极度依靠环境产生的纹理。植被在衬托环境层面对于建筑来说发挥着很重要的作用,因此在这些图中草地饱和,建筑透明。



1. Clay Model

粘土模型

I am starting out with a simple V-Ray clay rendering o fmy Sketchup model to act as a base to which I will add texture and lighting.This rendering took minutes to generate, but gives me good light and shadows to work with.


A神首先使用简单的V-ray粘土渲染SU模型,并且作为添加材质和照明的基础。这种渲染用时很少,却能为模型带来很棒的光线和阴影。

 


2. Smudge the Edges

粗化边缘

Since this image will be covered with vegetation, I used the smudge tool in Photoshop to rough up the edges and give the geometry a more weathered look.


使用PS的涂抹工具将建筑边缘粗化,这样图像给出一个风化的感觉

 


3. Add Texture

添加材质

I compiled a large amount of textures of all of the different conditions that I would run into in this image. This includes several wild grasses at both a straight-on angle and side angle, the cliff wall, cliff edge, rock and grass mixture, etc. Once I had all of my textures, I slowly pieced them into the clay model.  By setting the texture layers to “Multiply” in the layer blend mode dropdown, I was able to merge the colors and textures with the shading of the clay model base.


A神之前就攒了许多种材质来应对现在的情况。数量和种类是非常丰富的,比如直角和侧角的几种野草,悬崖的表面,悬崖的边缘,岩石和草的混合物等等。在材质充足的前提下,将它们拼接在模型上面,通过在图层混合模式下拉列表中将材质图层设置为“乘法”,可以将颜色和材质与模型阴影进行合并。



4. Architecture Clay Model

建筑粘土模型

An important part of the diagrams is the relationship of the architecture to the landscape. I therefore needed to overlay the architecture into the illustration. To do this, I generated a second clay model rendering with the architecture layer turned on in the 3D model. In Photoshop,I then masked out the background and merged the shadows of the architecture with the landscape.


图面的重点在于展示景观和建筑的关系。所以A神计划将建筑重叠在插图中,他用的方式是在3D模型中第二次渲染,在Ps中隐藏背景,将建筑的阴影和环境融合。

 


5. Dilute and Outline

降低透明度和轮廓线

The architecture clay model seemed too bold and distracting,so I lowered the opacity and then gave it a thick outline so that it read more diagrammatic and allow some of the landscape texturing to show through.


直接的模型在图中太过显眼,所以A神降低了不透明度,并且加深了轮廓线,使得画面更加直观,并方便展示景观材质。

 


Final Image

最终形象

The design is still in flux, but since I have the Photoshop files already setup, I can simply update these diagrams as the form develops. It seemed that most of my time was spent searching for the textures online. The toughest part is finding images at a high enough resolution. Once I had the textures, the illustration moved relatively fast. The good thing is that I now have a good library of images going that I can use for the rest ofmy illustrations for this project.


形体本身还未固定,随时可以改变,但A神的重心放在了高分辨率材质上面,在足够数量的材质基础下,后期处理是非常迅速的。




原文地址:https://visualizingarchitecture.com/cliff-landscape-study/

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