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Cinema 4D 2025.2.0发布!这些新功能将颠覆你的创意想象

书生说  · 公众号  ·  · 2025-04-03 13:47

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Cinema 4D一直是运动图形领域的佼佼者,而2025年春季的更新更是将创意推向了全新的高度!从创新的样条工具到即将推出的液体模拟系统,这次更新为艺术家们带来了前所未有的控制力和表现力。让我们一起探索这些令人兴奋的新功能吧!


样条工具的革命性升级

  • 样条修改器 :无论是设计矢量标志、创建虚构用户界面(FUI)元素,还是制作抽象形状,样条修改器都能帮助你实现创意效果。新增的虚线样条、脉冲和电效果等功能,让你的作品更具表现力。

  • Constellation Generator(星座生成器) :轻松构建由线条连接点和粒子的网络,为抽象设计和未来主义界面增添无限可能。

  • Weave Spline Generator(编织样条生成器) :重现真实世界的编织图案,让你的作品细节更加丰富。


💨 模拟与粒子工具的强大进化

  • 粒子发射器的交互式视口手柄 :直接在视图中调整发射器形状和速度,操作更加直观。

  • 发射密度控制 :利用Maxon噪声、场和顶点贴图精确控制粒子生成的位置和数量。

  • 自定义属性与数据存储 :简化高级粒子效果的创建流程,让你的粒子系统更加智能。


🌊 液体模拟系统即将来袭

一个全新的液体模拟系统正在路上!它将把真实流体动力学的复杂性和美感直接融入你的创意工作流程。从波浪到喷溅,从流动到碰撞,液体模拟将为你打开一个全新的创意世界。想了解更多?记得关注NAB展会上的最新动态!


🎨 Maxon One订阅者的专属福利

  • 建筑可视化材质包 :新增三款材质包,包括声学绒布、亚麻布、帆布等,为你的项目增添质感和温暖。

  • 篮子编织与藤编材质包 :丰富的编织图案和颜色,完美适配室内装饰和户外家具。

  • 29张天空HDRIs :从黎明到黄昏,从晴朗到多云,轻松改变场景氛围。


📸 资产浏览器的创意加速器

资产浏览器现已更新大量示例项目,展示新版本功能。无论是学习还是直接应用,这些高质量资源都能让你快速上手,省去繁琐的教程时间。

New Features 完整新功能介绍

General 常规

  • Updates to Look at Camera
    查看摄像机的更新

    • Invert - Reverses facing direction
      Invert - 反转朝向

    • Support for driving Bank Rotation in addition to Pitch
      除了 Pitch 之外,还支持驱动 Bank Rotation

    • New Mode: Align to Camera Plane - Rotates objects to act like it is 2D within camera view.
      新模式:对齐摄像机平面 - 旋转对象,使其在摄像机视图中的行为类似于 2D。

  • Tag UI enhancements 标签 UI 增强功能

    • Tags that support Property Transfer and Fields for procedurally driving their contents now feature a simplified, one-click mode switch.
      支持“属性传输”和“字段”以程序方式驱动其内容的标记现在具有简化的一键式模式切换。

Rocket Lasso Capsule integration
Rocket Lasso Capsule 集成

  • Deformer style Rocket Lasso Capsules are now available to all Cinema 4D users and have been integrated in the UI for quick access
    变形器风格的 Rocket Lasso 胶囊现在可供所有 Cinema 4D 用户使用,并已集成到 UI 中以便快速访问

Particles 粒子

  • Interactive Emitter Handles
    交互式发射器手柄

    • Emitter scale, speed and direction can now be adjusted through handles in the Viewport
      发射器缩放、速度和方向现在可以通过 Viewport 中的手柄进行调整

  • Emission Density Control 发射密度控制

    • Varying density of particle emission can now be controlled with Maxon Noises, Fields and Vertex Maps
      粒子发射的不同密度现在可以通过 Maxon Noises、Fields 和 Vertex Maps 来控制

  • Custom Properties 自定义属性

    • Automatic creation and deletion of Custom Particle Properties based on their usage
      根据 Custom Particle Properties 的使用情况自动创建和删除 Custom Particle Properties

    • Greatly simplified management and quick access to Particle System elements using a specific property.
      使用特定属性大大简化了对 Particle System 元素的管理和快速访问。

  • Additional Outputs

    • Proximity based Particle Modifiers can now store the number of particles within their search radius.
      基于接近度的粒子修改器现在可以存储其搜索半径内的粒子数量。

    • Predator Prey Modifier can additionally store the current status of particles (chasing or fleeing), distance to and unique index of other predators / prey particles as Custom Properties.
      Predator Prey Modifier 还可以将粒子的当前状态(追逐或逃跑)、与其他 Predator/Prey 粒子的距离和唯一索引存储为自定义属性。

    • Flock can store the unique index of the closest particle
      Flock 可以存储最近粒子的唯一索引

  • Cache Playback 缓存播放

    • Subframe interpolation now offers Cubic and Cubic Monotone for smoother results
      子帧插值现在提供 Cubic 和 Cubic Monotone 以获得更平滑的结果

Bug Fixes Bug 修复

Animation 动画

  • Fixed a stability issue with the Jiggle deformer when rendering
    修复了渲染时 Jiggle 变形器的稳定性问题

Asset Browser 资源浏览器

  • Fixed an issue with the Commander displaying presets even though they were not usable in the given context
    修复了 Commander 显示预设的问题,即使它们在给定上下文中不可用
  • Fixed an issue with the Commander where the beginning of a search string was not given higher priority than the following parts
    修复了 Commander 中搜索字符串的开头没有比以下部分更高的优先级的问题
  • Fixed an issue with the Melt nodes modifier that was not listed in a Commander search but only available in the Asset Browser
    修复了 Melt nodes (熔化节点) 修改器的一个问题,该修改器未在 Commander 搜索中列出,但仅在 Asset Browser (资源浏览器) 中可用

Attribute Manager 属性管理器

  • Fixed an issue with spline graphs in XPresso where presets could not be loaded when in a separate spline window
    修复了 XPresso 中样条曲线图的一个问题,即在单独的样条窗口中无法加载预设

BodyPaint 3D

  • Fixed an issue with the Texture UV Editor where textures created with paint tools would not wrap in the U direction
    修复了纹理 UV 编辑器的一个问题,即使用绘制工具创建的纹理不会在 U 方向上包裹
  • Fixed a stability issue with the UV Peeler tool
    修复了 UV 剥离器工具的稳定性问题
  • Fixed a stability issue with the Paint Setup Wizard
    修复了 Paint Setup Wizard 的稳定性问题

Character Animation 角色动画

  • Fixed a stability issue when editing the Collision deformer
    修复了编辑碰撞变形器时的稳定性问题
  • Fixed a Viewport performance issue with the Subdivision Surface object in combination with the Surface deformer
    修复了 Subdivision Surface 对象与 Surface 变形器结合使用的 Viewport 性能问题

Color Chooser 颜色选择器

  • Fixed an issue with the Color Chooser where the button to switch to Linear Numeric Values did not work
    修复了 Color Chooser 的一个问题,即切换到 Linear Numeric Values 的按钮不起作用

Color Management 色彩管理

  • Fixed an issue with OCIO color management where the Undo function could not properly revert a color space conversion
    修复了 OCIO 色彩管理中“撤消”功能无法正确还原色彩空间转换的问题
  • Fixed an issue with OCIO color management where saving objects to the Asset Browser and loading them back from there would change their colors
    修复了 OCIO 颜色管理中的一个问题,即将对象保存到 Asset Browser 并从中重新加载它们会更改其颜色
  • Fixed an issue with OCIO color management where objects could not be copied between scenes using internal and external OCIO configuration files
    修复了 OCIO 色彩管理中无法使用内部和外部 OCIO 配置文件在场景之间复制对象的问题
  • Fixed an issue with OCIO color management where the conversion of node-based materials was not working correctly
    修复了 OCIO 颜色管理中基于节点的材质的转换无法正常工作的问题
  • Fixed an issue with OCIO color management where the Color Remap gradient in fields performed incorrect color conversions
    修复了 OCIO 颜色管理中字段的 Color Remap 渐变执行错误颜色转换的问题

Deformer 变形器

  • Fixed an issue with the FFD Deformer where mesh components could not be selected correctly when Deformed Editing was active
    修复了 FFD 变形器的一个问题,即当 Deformed Editing 处于活动状态时无法正确选择网格组件

Dynamics 动力学

  • Fixed an issue with Rope simulation where the legacy solver algorithm did not work
    修复了绳索模拟中传统求解器算法不起作用的问题

Exchange 交换

  • Fixed a stability issue when exporting selected objects to FBX
    修复了将选定对象导出到 FBX 时的稳定性问题
  • Fixed an issue with Alembic import where n-gons were not handled correctly
    修复了 Alembic 导入中未正确处理 n 边形的问题

Interface 接口

  • Fixed an issue with Icon Palettes where Undo and Redo could not be added while the Customize Palette mode was active
    修复了图标调色板的一个问题,即当 Customize Palette 模式处于活动状态时,无法添加 Undo 和 Redo
  • Fixed an issue with particle emitters where the user interface contained some dropdown menu icons that had no content
    修复了粒子发射器的一个问题,即用户界面包含一些没有内容的下拉菜单图标
  • Fixed an issue with the Cinema 4D Home window closing when trying to open a non-existent file
    修复了在尝试打开不存在的文件时 Cinema 4D 主页窗口关闭的问题
  • Fixed an issue with scene tabs where adding a new tab would close an existing empty scene
    修复了 scene 选项卡的问题,即添加新选项卡会关闭现有的空场景
  • Fixed an issue with the Cogwheel object where rounding errors prevented clean integer values in some numeric input fields
    修复了 Cogwheel 对象的一个问题,该问题导致舍入错误会阻止某些数值输入字段中的整数值
  • Fixed an issue with XRefs where the Pivot parameters of the Add XRef function were in the wrong order
    修复了外部参照的一个问题,即“添加外部参照”函数的枢轴点参数顺序错误
  • Fixed some issues with commands in the context menu for icon palettes
    修复了图标调色板上下文菜单中命令的一些问题
  • Fixed an issue with the Attribute Manager where the heading text for Scene mode was inconsistent
    修复了 Attribute Manager 中 Scene 模式的标题文本不一致的问题

Material Manager 材质管理器

  • Fixed an issue with the Material Manager where the Override Material specified in the Render Settings was removed when applying "Delete Unused Materials"
    修复了材质管理器中的一个问题,即在应用“删除未使用的材质”时,在渲染设置中指定的覆盖材质被删除
  • Fixed an issue with the Material Manager where unused materials could not be deleted if they were part of a take that had since been deleted
    修复了“材质管理器”中的一个问题,即如果未使用的材质是已被删除的镜头的一部分,则无法删除这些材质

Modeling 建 模

  • Fixed an issue with the Bezier object behaving incorrectly when "Closed X" or "Closed Y" was enabled with the low default number of grid points
    修复了在默认网格点数较少的情况下启用“Closed X”或“Closed Y”时 Bezier 对象行为不正确的问题
  • Fixed an issue with the Join Points/Edges command incorrectly creating edge cuts even when only one edge was selected
    修复了“连接点/边”命令错误地创建边切割(即使只选择了一条边)的问题
  • Fixed an issue with the Loft generator not including its caps when enabling the Reverse Normals option
    修复了在启用 Reverse Normals 选项时 Loft 生成器不包括其封口的问题
  • Fixed an issue with the Loft generator not displaying some Isoparm lines in the Viewport
    修复了放样生成器在视口中不显示某些等参线的问题
  • Fixed an issue with the Extrude object where the Reverse Normals option would not work properly
    修复了 Extrude 对象中 Reverse Normals 选项无法正常工作的问题
  • Fixed an issue with polygon modeling where deleting a single point on a quad polygon would delete the entire polygon
    修复了多边形建模的一个问题,即删除四边形多边形上的单个点会删除整个多边形
  • Fixed an issue with the Extrude object where caps were created even though Start and End caps were disabled
    修复了“挤出”对象中即使禁用了“开始”和“结束”封口,也会创建封口的问题
  • Fixed some issues with the Bevel tool not respecting the Limit option
    修复了斜面工具不遵循 Limit 选项的一些问题
  • Fixed a stability issue with the Nodes Mesh capsule
    修复了 Nodes Mesh 胶囊体的稳定性问题
  • Fixed some stability issues with Pattern Selection
    修复了 Pattern Selection 的一些稳定性问题
  • Fixed an issue with the Mesh Checking function not counting n-gons correctly
    修复了 Mesh Checking 函数无法正确计算 n 边形的问题
  • Fixed a stability issue with the Thicken generator
    修复了 Thicken 生成器的稳定性问题
  • Fixed an issue with various Selection tools where the Tolerant Selection option was incorrectly available in Point mode
    修复了各种选择工具中“容忍选择”选项在“点”模式下错误可用的问题
  • Fixed a stability issue with the Remesh object
    修复了 Remesh 对象的稳定性问题
  • Fixed a stability issue with the Python Generator
    修复了 Python 生成器的稳定性问题
  • Fixed a stability issue with the "Extrude" Scene Nodes Deformer
    修复了“挤出”场景节点变形器的稳定性问题
  • Fixed an issue with Mesh Checking incorrectly highlighting n-gons
    修复了网格检查错误地高亮显示 n 边形的问题
  • Fixed a stability issue with the Boolean generator
    修复了布尔生成器的稳定性问题
  • Fixed an issue with the Python Generator creating polygon selections incorrectly
    修复了 Python 生成器错误地创建多边形选择的问题
  • Fixed an issue with the Subdivision Surface object that could not be made editable when it had 0 subdivisions
    修复了 Subdivision Surface 对象在具有 0 个细分时无法编辑的问题
  • Fixed an issue with the Boolean generator where the geometry would disappear if there was only one child object
    修复了布尔生成器的一个问题,即如果只有一个子对象,几何体会消失
  • Fixed an issue with the Bevel deformer where, in conjunction with certain generators such as Subdivide Surface, Boole and Thicken, the Viewport did not refresh
    修复了斜面变形器的一个问题,即与某些生成器(如 Subdivide Surface、Boole 和 Thicken)结合使用时,视口不刷新
  • Fixed an issue with the Spline Wrap deformer not working when an Instance object was used as a Rail spline
    修复了在将实例对象用作轨道样条时 Spline Wrap 变形器不起作用的问题
  • Fixed an issue with the Fill Selection command where hidden polygons were visible in the mouse-over preview
    修复了“填充选区”命令中隐藏的多边形在鼠标悬停预览中可见的问题
  • Fixed an issue with mesh component selections where hidden edges and polygons were visible and selectable in the mouse-over preview
    修复了网格组件选择中隐藏的边和多边形在鼠标悬停预览中可见且可选择的问题
  • Fixed an issue with the Line Cut tool where cuts did not stop at the intended points
    修复了 Line Cut 工具中剪切未在预期点处停止的问题
  • Fixed a stability issue with Path Selection in Live Path mode
    修复了实时路径模式下路径选择的稳定性问题
  • Fixed an issue with the Bevel tool where the Depth control did not work correctly for negative values
    修复了斜面工具中 Depth 控件无法正确处理负值的问题
  • Fixed an issue with the Close Polygon Hole tool where the mouse-over preview could not be applied
    修复了 Close Polygon Hole 工具中无法应用鼠标悬停预览的问题
  • Fixed an issue with the Viewport Solo feature not working when manipulating objects nested under generators
    修复了在纵嵌套在生成器下的对象时 Viewport Solo 功能不起作用的问题
  • Fixed an issue with the Boolean generator causing a flicker in the Viewport when too many n-gons were generated
    修复了布尔生成器在生成过多 n 边形时导致视区闪烁的问题
  • Fixed an issue with the Boolean generator where the beveling effect of a Bevel deformer was sometimes applied in the wrong direction
    修复了布尔生成器的一个问题,即斜面变形器的斜面效果有时会应用于错误的方向
  • Fixed an issue with the Snap function where its keyboard shortcut did not work as expected
    修复了 Snap 功能的一个问题,即其键盘快捷键无法按预期工作
  • Fixed some issues with the Boolean generator where material assignments were not working correctly
    修复了布尔生成器中材质分配无法正常工作的一些问题
  • Fixed an issue with the Split command for splines where the segments that became a new object always remained part of the original object
    修复了样条曲线的“分割”命令中成为新对象的线段始终是原始对象的一部分的问题
  • Fixed an issue with the Optimize command not removing overlapping points
    修复了 Optimize 命令不删除重叠点的问题
  • Fixed an issue with the Helix object where the number of subdivisions could not exceed 4000
    修复了 Helix 对象中细分数不能超过 4000 的问题
  • Fixed some stability issues with the Boolean generator
    修复了布尔生成器的一些稳定性问题
  • Fixed an issue with the Fit Circle tool creating a small offset
    修复了“拟合圆”工具创建小偏移的问题
  • Fixed an issue with the Fill Selection tool not stopping at edge selections
    修复了“填充选区”工具在选区边时不停止的问题
  • Fixed an issue with the Mesh Checking tool displaying an incorrect number of not-planar polygons
    修复了 Mesh Checking (网格检查) 工具显示不正确的非平面多边形数量的问题
  • Fixed a problem with the "Link Objects to Delete" and "Link Current State to Object" commands that created duplicate material tags when applying deformers
    修复了“Link Objects to Delete”和“Link Current State to Object”命令在应用变形器时创建重复材质标签的问题
  • Fixed a stability issue when adding a Subdivide capsule to a mesh containing bad data
    修复了将 Subdivide 胶囊添加到包含错误数据的网格时的稳定性问题
  • Fixed a stability issue with the Physical Renderer when using Boolean objects
    修复了使用布尔对象时物理渲染器的稳定性问题
  • Fixed an issue with selection tags of generators where it was possible to delete these tags in the Object Manager
    修复了生成器的选择标签的问题,即可以在对象管理器中删除这些标签
  • Fixed an issue with the selection tag of the Boolean generator disappearing when using the Current State to Object command
    修复了使用“当前状态到对象”命令时布尔生成器的选择标签消失的问题
  • Fixed an issue with the Symmetry object causing child objects in a hierarchy to move out of position
    修复了 Symmetry 对象导致层次结构中的子对象移出位置的问题
  • Fixed an issue with the Symmetry Hub where the value increments in the Rotation input fields were too high
    修复了 Symmetry Hub 中 Rotation 输入字段中的值增量过高的问题
  • Fixed a stability issue with the Iron tool
    修复了铁工具的稳定性问题
  • Fixed a stability issue with the Boolean generator
    修复了布尔生成器的稳定性问题

MoGraph 莫图图

  • Fixed an issue with the Shader effector not working correctly with the Spline shader
    修复了 Shader 效应器无法与 Spline 着色器一起正常工作的问题
  • Fixed an issue with MoGraph where deleting animated fields would also delete the animation of their referenced objects
    修复了 MoGraph 的一个问题,即删除动画字段也会删除其引用对象的动画
  • Fixed a stability issue with MoGraph
    修复了 MoGraph 的稳定性问题
  • Fixed a stability issue with the Curvature mode of Point Object fields
    修复了点对象字段的 Curvature 模式的稳定性问题
  • Fixed a stability issue with the ReEffector when there was a recursive reference
    修复了存在递归引用时 ReEffector 的稳定性问题
  • Fixed an issue with the Matrix object where the option to generate Thinking Particles was missing
    修复了 Matrix 对象中缺少生成 Thinking Particles 的选项的问题
  • Fixed a problem with the Field Driver tag where a copy of the driven tag on another object would still be associated with the same field
    修复了 Field Driver 标记的一个问题,即另一个对象上的受驱动标记的副本仍与同一字段关联
  • Fixed a performance issue with the Voronoi object and the Text object at high point counts
    修复了 Voronoi 对象和 Text 对象在高点计数时的性能问题
  • Fixed an issue with the Tracer object not working correctly
    修复了 Tracer 对象无法正常工作的问题
  • Fixed an issue with fields not displaying geometry due to missing refresh
    修复了由于缺少刷新而导致字段不显示几何图形的问题
  • Fixed some Viewport refresh issues with the Cloner object
    修复了 Cloner 对象的一些视口刷新问题
  • Fixed an issue with the Redshift Matrix object where the Viewport did not refresh after reverting a scene to its last saved version
    修复了 Redshift Matrix 对象的一个问题,即在将场景恢复到上次保存的版本后,视区未刷新
  • Fixed an issue with the Average command of the Normal Editing manager
    修复了 Normal Editing 管理器的 Average 命令的问题

Nodes 节点

  • Fixed a performance issue with the Nodes Mesh capsule caused by the Evaluate Spline node
    修复了由 Evaluate Spline 节点导致的 Nodes Mesh 胶囊体性能问题
  • Fixed an issue with the Node Editor where duplicating a floating input node created duplicate ports in the editor's input port area
    修复了 Node Editor 的一个问题,即复制浮动输入节点会在编辑器的输入端口区域中创建重复的端口
  • Fixed an issue with the Nodes Spline capsule causing some refresh problems in the Viewport
    修复了节点样条胶囊体导致视区中出现一些刷新问题的问题
  • Fixed an issue with the Nodes Mesh capsule where the Field Driver tag did not work correctly
    修复了 Nodes Mesh 胶囊体中 Field Driver 标签无法正常工作的问题
  • Fixed an issue with node capsules where it was not possible to save an asset from an older scene file
    修复了节点胶囊无法从旧场景文件保存资源的问题
  • Fixed an issue with the Field Driver tag not working correctly on a Nodes Mesh capsule inside a cloner
    修复了 Field Driver 标签在克隆器内的 Nodes Mesh 胶囊上无法正常工作的问题

Node Editor 节点编辑器

  • Fixed an issue with the Node Editor where the icons for ports to connect were inconsistent in the Connect Node context menu
    修复了 Node Editor 的一个问题,即要连接的端口的图标在 Connect Node 上下文菜单中不一致

Object Manager 对象管理器

  • Fixed an issue with the Connect and Delete command where the resulting object did not have the expected axis orientation
    修复了 Connect and Delete 命令中生成的对象没有预期轴方向的问题
  • Fixed an issue with the Object Manager where deselecting elements by drawing a rectangle while holding Ctrl missed some elements
    修复了对象管理器中的一个问题,即在按住 Ctrl 的同时通过绘制矩形来取消选择元素时错过了一些元素
  • Fixed an issue with the Object Profiler where the green check mark was not displayed correctly for larger calculation time values
    修复了 Object Profiler 的一个问题,即对于较大的计算时间值,绿色复选标记无法正确显示
  • Fixed an issue with the Replace With tool reversing the order of the replaced object's tags
    修复了“替换为”工具颠倒被替换对象标签顺序的问题
  • Fixed an issue with the Connect Objects and Delete command flipping rotation values by 180 degrees
    修复了“连接对象”和“删除”命令将旋转值翻转 180 度的问题

Objects 对象

  • Fixed an issue with the Extrude object where the Reverse Normals option had no effect
    修复了 Extrude 对象中 Reverse Normals 选项不起作用的问题
  • Fixed a stability issue with spline-based deformers
    修复了基于样条线的变形器的稳定性问题
  • Fixed an issue with the Volume Builder when used in a Field Force object where the volume object had a different axis orientation than its source mesh
    修复了在 Field Force 对象中使用体积生成器时体积对象与其源网格具有不同的轴方向的问题
  • Fixed some performance issues with the Connect object
    修复了 Connect 对象的一些性能问题
  • Fixed a stability issue when tweaking the spline of many Sweep contour splines at once
    修复了一次调整多个 Sweep 轮廓样条曲线的样条曲线时的稳定性问题

Other 其他

  • Fixed an issue with the Object Profiler where the displayed values would disappear after a short time or on mouse-over
    修复了 Object Profiler 中显示的值在短时间后或鼠标悬停时消失的问题
  • Fixed a stability issue with takes and XRefs
    修复了 take 和 XRef 的稳定性问题
  • Fixed an issue with STEP import where the names of imported objects were incorrect
    修复了 STEP 导入时导入的对象名称不正确的问题
  • Fixed a stability issue with scene nodes when accessing the vertices of a polygon
    修复了访问多边形的顶点时场景节点的稳定性问题
  • Fixed a stability issue with the Projection deformer
    修复了 Projection 变形器的稳定性问题

Powerslider Powerslider 滑块

  • Fixed an issue with the Timeline Ruler of the Animation palette where markers could not be deleted using the context menu command
    修复了 Animation 调色板的时间轴标尺无法使用上下文菜单命令删除标记的问题

Preferences 偏好

  • Added a Filter field to the Interface section of the Preferences dialog, which now allows the selection of Reference colors
    在 Preferences 对话框的 Interface 部分添加了 Filter 字段,现在允许选择 Reference colors

Redshift

  • Fixed a stability issue with Redshift IPR when working with Hair tools in the Viewport
    修复了在视区中使用 Hair 工具时 Redshift IPR 的稳定性问题

Render Queue 渲染队列

  • Fixed an issue with Color Management where there were differences between the Render Queue and Picture Viewer results when opened in Adobe Photoshop
    修复了在 Adobe Photoshop 中打开“渲染队列”和“图片查看器”时“颜色管理”中出现差异的“色彩管理”问题

Renderer 渲染

  • Fixed an issue with Color Management where render results turned out darker in the Interactive Render Region than in the Picture Viewer
    修复了色彩管理中的一个问题,即交互式渲染区域中的渲染结果比在图片查看器中更暗
  • Fixed an issue with the Remesh object not working with Physical renderer when the Transfer Attribute option was enabled
    修复了在启用 Transfer Attribute 选项时 Remesh 对象无法与物理渲染器一起使用的问题
  • Added an option to synchronize the project's Frame Rate with the value in the Render Settings
    添加了一个选项,用于将项目的 Frame Rate 与 Render Settings 中的值同步
  • Fixed a stability issue with Redshift and Area lights
    修复了 Redshift 和面光源的稳定性问题

Sculpting 雕刻

  • Fixed a stability issue when rendering a sculpting scene
    修复了渲染雕刻场景时的稳定性问题

Simulation 模拟

  • Fixed an issue with Particle simulation where the Math modifier inconsistently used seconds and frames as time units
    修复了粒子模拟中数学修饰符不一致地使用秒和帧作为时间单位的问题
  • Fixed a stability issue with Balloon simulation
    修复了气球模拟的稳定性问题
  • Fixed an issue with Rigid Body simulation where results could not be cached as Alembic correctly
    修复了刚体模拟中无法正确缓存结果为 Alembic 的问题
  • Fixed some issues with Dynamics simulation where clones in Multi-instance mode did not inherit particle velocities correctly
    修复了动力学模拟中的一些问题,即多实例模式下的克隆无法正确继承粒子速度
  • Fixed an issue with Pyro simulation where modifying the Render Settings would change the dynamics simulation
    修复了 Pyro 模拟中的一个问题,即修改 Render Settings 会更改动力学模拟
  • Fixed an issue with Rigid Body simulation where contact with an animated collider would cause intersections
    修复了刚体模拟中的一个问题,即与动画碰撞器接触会导致交集
  • Fixed an issue with Particle simulation where the Blend modifier offered a "Dot Product" Extract option that had no effect
    修复了粒子模拟的一个问题,即“混合”修改器提供“点积”提取选项,该选项无效
  • Fixed an issue with the Particle Group object where some tags were removed when reverting to the last saved version of a scene
    修复了 Particle Group 对象中的一个问题,即在恢复到场景的上次保存版本时,某些标签被删除
  • Fixed an issue with the Tracer object where the Connect All Objects and Connect Elements modes caused an unfounded MoGraph error message
    修复了 Tracer 对象中“连接所有对象”和“连接元素”模式导致 MoGraph 错误消息毫无根据的问题
  • Fixed an issue with the Basic Emitter attributes where the Group input field on the Custom tab was too small
    修复了 Basic Emitter 属性的一个问题,即 Custom 选项卡上的 Group input 字段太小
  • Fixed an issue with the Particle Node Modifier when used to set a custom particle age
    修复了 Particle Node Modifier (粒子节点修改器) 在用于设置自定义粒子年龄时出现的问题
  • Fixed an issue with Particle simulation where custom properties of the Group Link type did not work correctly
    修复了粒子模拟中 Group Link 类型的自定义属性无法正常工作的问题
  • Fixed an issue with Particle simulation where the Math modifier would apply meters instead of the unit defined for the current scene
    修复了粒子模拟的一个问题,即数学修改器会应用米而不是为当前场景定义的单位
  • Fixed an issue with Particle simulation where the Math modifier had a default Multiplier value of 0 instead of 1
    修复了粒子模拟中数学修改器的默认 Multiplier 值为 0 而不是 1 的问题
  • Fixed an issue with Particle simulation where incorrect Group Links were not handled properly
    修复了粒子模拟中未正确处理不正确的 Group Links 的问题
  • Fixed a stability issue when caching a scene with a specific combination of cloners, rigid bodies and soft bodies
    修复了缓存具有克隆器、刚体和柔体的特定组合的场景时的稳定性问题
  • Fixed a stability issue when switching between multiple scenes with Cloth simulation
    修复了使用 Cloth 模拟在多个场景之间切换时的稳定性问题
  • Fixed an issue with the Particle Node Modifier where editing its input ports would shuffle their order
    修复了 Particle Node Modifier (粒子节点修改器) 的一个问题,即编辑其输入端口会打乱其顺序
  • Fixed an issue with the Follow Spline modifier returning incorrect segment indexes
    修复了 Follow Spline 修饰符返回不正确的段索引的问题
  • Fixed an issue with the Time node not working inside the Particle Nodes Modifier
    修复了 Time 节点在 Particle Nodes Modifier 中不起作用的问题
  • Fixed an issue with Particle simulation where the Current State To Object command would generate a "Distance" Vertex Map tag even if the Velocity property was disabled
    修复了粒子模拟中的一个问题,即即使禁用了 Velocity 属性,Current State To Object 命令也会生成“Distance” Vertex Map 标签
  • Fixed an issue with Particle simulation where an added Custom Property of type Quaternion was causing Viewport refresh issues
    修复了粒子模拟的一个问题,即添加的 Quaternion 类型的自定义属性导致视口刷新问题
  • Fixed an issue with the Cloth simulation tag behaving incorrectly on objects with small polygons
    修复了 Cloth 模拟标记在具有小多边形的对象上行为不正确的问题
  • Fixed an issue with Pyro simulation not working at all
    修复了 Pyro 模拟完全不起作用的问题
  • Fixed an issue with Particle simulation where the Mesh emitter failed to generate particles with a custom UVW property
    修复了粒子模拟中的一个问题,即网格发射器无法生成具有自定义 UVW 属性的粒子
  • Fixed an issue with Particle simulation where there were some conflicts when naming Custom Properties of particles
    修复了粒子模拟中的一个问题,即在命名粒子的自定义属性时存在一些冲突
  • Fixed an issue with the Tracer object when tracing particles emitted with a non-uniform Density Distribution
    修复了在跟踪以不均匀的 Density Distribution 发射的粒子时 Tracer 对象的问题

Take System 采用系统

  • Fixed an issue with the Take system where the use of XRefs caused an unfounded warning message
    修复了 Take 系统的一个问题,即使用 XRefs 导致毫无根据的警告消息

Team Render 团队渲染

  • Fixed a stability issue when using Team Render with the Multi-Pass option enabled
    修复了在启用 Multi-Pass 选项的情况下使用 Team Render 时的稳定性问题

Timeline 时间线

  • Fixed a stability issue with the Bake Objects function of the Timeline
    修复了时间轴的 Bake Objects (烘焙对象) 功能的稳定性问题
  • Fixed an issue with the Timeline displaying inconsistent window names
    修复了 Timeline 显示不一致窗口名称的问题
  • Fixed an issue with the Motion System where no Motion Layer could be added from the Timeline in F-Curve mode
    修复了运动系统在 F 曲线模式下无法从时间轴添加运动图层的问题
  • Fixed an issue with the Timeline where its display filters for Object Manager linking did not work correctly with Nodes Modifier capsules
    修复了时间轴的一个问题,即其用于对象管理器链接的显示过滤器无法与 Nodes Modifier 胶囊一起正常工作
  • Fixed an issue with the Timeline where copying and pasting keyframes between identical hierarchies caused some inconsistencies
    修复了时间轴的一个问题,即在相同的层次结构之间复制和粘贴关键帧会导致一些不一致
  • Fixed a stability issue with the Timeline
    修复了时间轴的稳定性问题
  • Fixed an issue with the Timeline when copying and pasting animation tracks between objects
    修复了在对象之间复制和粘贴动画轨道时 Timeline 的问题

UV Tools UV 工具

  • Fixed a stability issue with the UV Peeler and multiple UV tiles
    修复了 UV 剥离器和多个 UV 平铺的稳定性问题
  • Fixed an issue with the UV Editor window where all content disappeared after using the "Revert to Saved…" command and drawing a Rectangle Selection
    修复了 UV 编辑器窗口中所有内容在使用“恢复到已保存...”后消失的问题。命令并绘制矩形选择
  • Fixed an issue with the UV Editor window where the window title characters were not properly smoothed at higher display resolutions
    修复了“UV 编辑器”窗口中的一个问题,即窗口标题字符在较高的显示分辨率下无法正确平滑
  • Fixed an issue with TIF images not preserving their layers when opened in the Texture UV Editor
    修复了 TIF 图像在纹理 UV 编辑器中打开时不保留其图层的问题

Viewport 视窗

  • Fixed an issue with the user interface where clicking the middle mouse button would select all polygons of an object
    修复了用户界面中单击鼠标中键会选择对象的所有多边形的问题
  • Fixed a stability issue when working with a complex scene nodes setup in Standard layout
    修复了在 Standard 布局中使用复杂场景节点设置时的稳定性问题
  • Fixed a problem with instance objects that retained the initial size of their bounding box even after the size of the reference object was changed
    修复了实例对象在更改引用对象大小后仍保留其边界框初始大小的问题
  • Fixed an issue with the Paint Tool where edits to vertex maps did not immediately trigger their effect on cloned Instance objects
    修复了绘制工具的一个问题,即对顶点贴图的编辑不会立即触发其对克隆实例对象的影响
  • Fixed an issue with tool axis handles not being highlighted on mouse-over in scenes saved with older releases
    修复了在使用旧版本保存的场景中鼠标悬停时不高亮显示刀轴手柄的问题
  • Fixed an issue with render instances where rigged character objects were showing large artifacts in the form of joints between the render instance and the source
    修复了渲染实例中的一个问题,即绑定的角色对象在渲染实例和源之间以关节的形式显示大型伪影
  • Fixed an issue with color management where character controller splines had incorrect colors in the Viewport
    修复了颜色管理问题,即角色控制器样条线在 Viewport 中具有不正确的颜色
  • Added options to customize the HUD of the Move/Rotate/Scale tools
    添加了用于自定义 Move/Rotate/Scale 工具 HUD 的选项

Volumes

  • Fixed an issue with volumes where light sources did not provide consistent illumination
    修复了光源无法提供一致照明的体积问题
  • Fixed an issue with volume caches where the Move Cache to External command did not include all frames
    修复了卷缓存中“将缓存移动到外部”(Move Cache to External)命令不包含所有帧的问题

XRefs 外部参照

  • Fixed an issue with XRefs where overrides in the referencing hierarchy did not work correctly
    修复了外部参照层次结构中的覆盖无法正常工作的问题
  • Fixed an issue with XRefs where self-references could create an infinite reference loop
    修复了外部参照中自引用可能创建无限引用循环的问题
  • Fixed an issue with XRefs where changing the rotation order of an XRef object would change the animation after saving and reopening
    修复了外部参照的一个问题,即更改外部参照对象的旋转顺序会在保存并重新打开后更改动画
  • Fixed some issues with the Viewport preview of Redshift materials in Simple XRefs
    修复了简单外部参照中 Redshift 材质的视口预览的一些问题
  • Fixed an issue with Simple XRefs where the Viewport did not show a preview of the materials of imported assets
    修复了简单外部参照的一个问题,即视口不显示导入资源的材质预览
  • Fixed an issue with XRefs where flushing an XRef did not update some camera parameters
    修复了外部参照的一个问题,即刷新外部参照不会更新某些相机参数
  • Fixed a problem with Xrefs where changing the Reference path would cause the animation to disappear
    修复了外部参照中的一个问题,即更改 Reference path 会导致动画消失

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